It’s a lot of fun and like the other storylines is the source of more pathos and intrigue than you might expect. While the main thrust is a fairly simple tale of antihero redemption, this narrative structure makes you wonder what it would have been like to see Mega Man 2 from the perspective of Bubble Man (assuming he has a fleshed out and empathetic rationale for being so effervescent). Without spoiling anything, it’s as if Yacht Club Games’ own ethos of kindness and inclusivity is echoed in this multi-perspectival storytelling approach, where each campaign rounds out characters in ways one campaign could not, making the good guys and the bad guys become equally empathetic by giving them equal voices. Piecing Specter of Torment’s narrative together with the other games is an unexpected delight, as it’s not only a poignant storyline in its own right but also adds a new layer of meaning to past storylines. Instead of feeling tacked on to the original Shovel Knight (one of the Wii U’s very best games), Specter of Torment deepens the Shovel Knight universe by revealing the histories of places and characters I never assumed had much of a history. The third of four planned campaigns for the original Shovel Knight (retroactively retitled Shovel Knight: Shovel of Hope) Specter of Torment is a prequel to the original game built from the ground up, where the player takes control of Specter Knight, a former boss who, as it turns out, has his own story and abilities that expand upon the foundation set by the first two games. Whether it’s as a free upgrade, one-third of Treasure Trove, or a separately purchased campaign, Shovel Knight: Specter of Torment is worth your time and money.
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